Upear helps people find a training buddy and sport events in their area. Users can select their favorite sports, and browse their area in a map or list view, as well as filter users by criteria.
Background
Starting new sports can be intimidating for beginners, or it can become boring overtime, especially when there’s no support or training buddy. Also, the motivation is fading away over time, and most people give up training within a few months time. Studies have found that exercising with a partner motivated subjects to work harder and longer.
My role
Researcher
UX design
UI design
Team
Group Critiques
Project Manager
Problem
People that are starting new sports are often looking for training buddies for extra support and motivation. Finding the right person is difficult due to different goals, locations, and fitness levels.
Goal
Design an end-to-end application that allows users to search for others nearby with similar goals, fitness levels, or other criteria (found during the research phase). Like Tinder, but for sport partners.
During the secondary research, I reviewed multiple studies, and confirmed the hypothesis that users are more motivated to exercise when they are in a group with other people or have a training buddy. They are more likely to stick to their workout routine, stay consistent, train harder as there's a feeling of competition when training with others, and, as a results, they have a better chance in achieving their goals.
View full researchAfter the secondary research, I conducted user interviews with 5 people interested in sports.
After the interviews, I revealed that when engaged in sports, the interviewees valued:
Feeling of belonging
Having fun
Making new connections and friends
Supporting each other
When looking for a training partner, they valued the following:
Partner's availability
Skill level
Feeling comfortable with the person
The accountability of the training partner
Next, I wanted to analyze the competitor apps, in particular, how their users can connect and socialize within the apps. I selected four of the most popular training apps.
I defined project goals in order to set the direction of the next steps.
I focused on including the features that would allow Upear users to easily find other athletes in their area based on their sports, skills and other preferences.
I worked on a user flow to identify the main screens for the mobile app.
A user flow of a user signing up and looking for a training partner. A user can subscribe for a Premium account that will allow them to create an event for other users to join it. A user on the free plan can browse other users in the area and message them directly.
After defining all pages that I had to design, I started ideation with mood board and UI kit, and followed by low fidelity wireframes.
I worked on the sketched and translated them to low fidelity wireframes to map the main screens for the defined task flow.
I compared different versions of user cards, focusing on different attributes. Based on the initial user interviews, users valued not only skills, but also personality of their training partner. The third version showcased all important qualities of the athletes.
In the next steps, I designed a high fidelity prototype and conducted test with 5 people from the target audience. The goal of this step was to test, whether it was intuitive for users to sign up, find other users and events to train with, and connect.
Open prototypeWins:
Pain points:
After reviewing the user feedback, I made the final iterations to make the app more intuitive and easy to use.